Audiokinetic Wwise Knowledge Base
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Wwise
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Wwise
(189)
Most Popular Articles
Latency between posting an event and actual sound playback
Compressor / Expander / Peak limiter overview
How can I play sounds with LFE in Wwise?
Creating Doppler effects with Wwise
How do I simulate a sound that is not a point sound source?
Determining an Appropriate Size for Your Memory Pools
Can I use non-spherical sound attenuation with Wwise? (or how to make your grandstands, waterfalls, rivers, etc sound “big”)
Creating an Attack-Sustain-Release Effect
How do LoadBank()/UnloadBank() and PrepareEvent() work together?
How many total threads does the SoundEngine use on the PC/360/PS3?
Recent Entries
Limitation: Unexpected behavior with "From Beginning" and "Resume" virtual voices when used with crossfade transitions
Downloadable Content Overview
Understanding “Offset Priority at Max Distance”
How to set relative offset in the Multi Editor
Compiling Wwise sample projects: Known issue when building Wii projects: Path too long.
Compiling Wwise sample projects: Known issue: Path too long.
Limitations and Restrictions with Crossfade Transitions
Since I upgraded to Wwise 2010.1, I get the following assert: !"IO error" in AkBankReader.cpp.
Since I upgraded to Wwise 2010.1, I get the following crash: DVDRead(): length must be multiple of 32 byte in "dvdfs.c" on line 908.
Background music bus ducking feature in Wwise is incompatible with XMPOverrideBackgroundMusic()
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