Audiokinetic Wwise Knowledge Base
Knowledgebase Home
>
Wwise
> SoundFrame
Glossary
Favorites
Contact
Login
Knowledgebase Home
Glossary
Favorites
Contact
Login
Welcome to our knowledge base. To find what you're after, use the search box below or choose a category to view listed articles.
Search the Knowledgebase
[Advanced Search]
Browse by Category
-- Select Category --
Wwise
- Authoring
- Motion
- PS3
- SoundFrame
- SoundSeed
- Wii
- Win32
- Xbox 360
View Articles by Category
There are no sub categories
Category »
SoundFrame
There were 2 articles found in this category:
Is there a way in Wwise to retrieve a list of available states, RTPC’s, events, etc?
Beyond querying SoundFrame connected directly to Wwise, you would need to parse generated text and .BNK files to retrieve this information.
Calling Create() on the SoundFrame and registering game objects right after does not work
You need to wait for IClient::OnConnect() to be called back. Only then is the SoundFrame ready to register game objects and post events.