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  1. questionGranular synthesis using Wwise and SoundSeed Impact
    Granular synthesis is a basic sound synthesis method that operates on the micro sound time scale. In granular synthesis, sound samples are usually split in small pieces called grains. Multiple grains are then combined together and transformed in various ways to yield the synthesized output. The ...
  2. questionBatch processing using the SoundSeed Impact Modeler
    In cases where many audio files with similar characteristics are to be processed, the analysis procedure can sometimes be successful reusing the same analysis parameters for all assets. This can end up saving a substantial amount of time in creating models. For these cases, a command line batch ...
  3. questionUsing SoundSeed Impact to pitch shift sound components instead of entire sounds
    Simple pitch shift can be inflexible in some cases and can introduce undesirable artifacts. SoundSeed Impact may help avoid these problems in certain situations. The following should be taken into consideration. Pitch shift is basically re-sampling resulting in file length duration changes. L ...
  4. questionSoundSeed Impact - Binding object properties using RTPC's
    SoundSeed Impact uses a series of synthesis transformation parameters to create an unlimited number of sound variations from a single source sound. These parameters can be set by the Sound Designer or controlled by the game/physics context using Real Time Parameter Controls (RTPC’s) Sometimes t ...