| Word | Description |
| Game Object | Entity in a game to which elements such as an interface, a trigger, or a sound can be attached. |
| Game Sync | A group of Wwise elements that includes States, Switches, RTPCs, Triggers, and Arguments which are called by conditions in the game and modify the audio and motion accordingly. |
| Game Unit | The basic unit of length used in calculating game geometry. For example, a stealth FPS might use meters as a game unit, while a space conquest game might use light-years. |