Audiokinetic Wwise Knowledge Base

All 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Word Description
Game Object Entity in a game to which elements such as an interface, a trigger, or a sound can be attached.
Game Sync A group of Wwise elements that includes States, Switches, RTPCs, Triggers, and Arguments which are called by conditions in the game and modify the audio and motion accordingly.
Game Unit The basic unit of length used in calculating game geometry. For example, a stealth FPS might use meters as a game unit, while a space conquest game might use light-years.