Audiokinetic Wwise Knowledge Base

All 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Word Description
Latency Time delays inherent in internal processing or generation of audio signals within a computer.
Layout A series of views grouped together to facilitate the work involved for a particular task or job.
LFE Low Frequency Effect. The name of an audio channel specifically intended for deep, low-pitched sounds ranging from 10-120 Hz. This signal is normally sent to the low frequency effect channel.
Limiting An extreme form of compression where the input/output relationship becomes very flat (10:1 or higher). This places a hard limit on the signal level.
Listener A virtual microphone or sensor in the game that helps assign sounds to particular speakers or motion to particular motors to simulate a 3D environment.
Look-ahead Time In streaming, this refers to the time reserved for the sound engine to seek the streaming data.
Low Pass Filter A recursive filter that attenuates frequencies higher than the cut-off frequency.