Audiokinetic Wwise Knowledge Base

All 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Word Description
Obstruction A condition that occurs when an object in the game, such as a pillar, partially blocks the space between a sound object and a listener.
Occlusion A condition that occurs when an object in the game, such as a wall, completely blocks the space between a sound object and a listener.
Originals Folder The folder containing untouched copies of the audio files imported into the project. This folder is usually stored under source control.
Orphan Files Audio files no longer associated with a sound, motion fx, or music object. These files are not automatically deleted when you delete a sound object. To delete these files, clear the cache folder.
Output Buffer Latency Latency introduced during audio playback determined by the number of output buffers used by Wwise.