Audiokinetic Wwise Knowledge Base

All 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Word Description
Watch An individual process you can use to monitor the game objects and listeners in your game.
Wet Signal Output that consists entirely of the processed signal.
Work Unit A distinct XML file that contains information related to a particular section or element within your project.
Workgroup A group of people working concurrently on the same Wwise project.
World Builder An application used to create the virtual environment of your game.
Wwise Object Elements in Wwise, such as the Sounds, Motion FX, Containers, and Actor-Mixers, that are used to contain, group, and define sounds, voices, motion, and music within the project hierarchy.