| Word | Description |
| Watch | An individual process you can use to monitor the game objects and listeners in your game. |
| Wet Signal | Output that consists entirely of the processed signal. |
| Work Unit | A distinct XML file that contains information related to a particular section or element within your project. |
| Workgroup | A group of people working concurrently on the same Wwise project. |
| World Builder | An application used to create the virtual environment of your game. |
| Wwise Object | Elements in Wwise, such as the Sounds, Motion FX, Containers, and Actor-Mixers, that are used to contain, group, and define sounds, voices, motion, and music within the project hierarchy. |