Audiokinetic Wwise Knowledge Base

Why are Generated SoundBanks not managed by the Source Control Plug-in?

Wwise puts under source control the files that are essential to the project:

- Work units (.wproj and .wvu).
- Audio source files (.wav from the Originals folder).

Other files that are either temporary or a product of those essential files are not included in source control:

- Converted audio files (in the .cache folder).
- Generated sound banks and copied stream files (in the GeneratedSoundBanks folder).

This minimizes the amount of data put in source control, and reduces the risk of conflicts when many users are working in the same project. To propagate new SoundBanks to other member of the game development team, SoundBank Generation should be done when building the game, along with compilation of the source files to generate the game executable.


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Last Updated
22nd o February, 2010

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