Audiokinetic Wwise Knowledge Base

How many total threads does the SoundEngine use on the PC/360/PS3?

  1. On all platforms, there is one main Audio thread which does all the high-level audio handling: AK::EventManager thread. On most platforms, DSP and low-level audio data crunching is also executed by this thread. For more details on the PS3, refer to this article
  2. Streaming file I/O thread: AK::IOThread (one per I/O device - See AK::StreamMgr::CreateDevice()).
  3. Bank reader thread (so that bank loading and parsing does not block the audio thread): AK::BankManager thread.
  4. A few monitoring threads for communication with Wwise (debug/profile configurations only).



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Last Updated
22nd o February, 2010

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