- On all platforms, there is one main Audio thread which does all the high-level audio handling: AK::EventManager thread. On most platforms, DSP and low-level audio data crunching is also executed by this thread. For more details on the PS3, refer to this article.
- Streaming file I/O thread: AK::IOThread (one per I/O device - See AK::StreamMgr::CreateDevice()).
- Bank reader thread (so that bank loading and parsing does not block the audio thread): AK::BankManager thread.
- A few monitoring threads for communication with Wwise (debug/profile configurations only).