When using sample accurate transitions, the Sound Engine guarantees that two or more sounds will play back to back in a sample accurate way, by stitching the two source files. But performing multiple kind of effects on the sources before being stitched may cause minor glitches between sounds
- Using a compression codec that may change significatively the amplitude of the last sample of a source.
- Performing sample rate conversion lowering the sample rate of the sound (either at run time or while generating banks).
- Performing sound base effect (including LPF).
In most situations, sounds will still transition smoothly even after performing some conversions, but in some extreme situations, you may notice it.