Audiokinetic Wwise Knowledge Base

Inspecting an object in the Wwise tool while connected to a game stops in-game playback of all instances of this object

In older versions of Wwise, inspecting an object in the Wwise tool (that is, adding it to the Transport) while it is connected to a game would sometimes stop in-game playback of all instances of this object. This behavior, which was often inconvenient for mixing, was changed in Wwise 2009.3.

Now, inspecting an object never causes in-game playback to stop, except for one specific case: playback will stop if and only if the object is a Random/Sequence container or a Playlist container, and its children or its playlist are not identical to those that were stored in the SoundBank that was loaded by the game.


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Last Updated
16th o February, 2010

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