Audiokinetic Wwise Knowledge Base

How does playback limit overriding work?

The playback limit, specified in the Advanced Settings tab of the Property Editor, permits one to limit the number of playing instances at any point in the hierarchy. If, for example, you set an actor-mixer's playback limit to "2", there will never be more than 2 playing instances per game object of any sound that exists under this actor-mixer.

However, playback limits follow the Wwise paradigm in that they can be overriden for specific children. When you override the playback limit somewhere in the hierarchy, you also define a play counter at this level. The following example will make this clear. Say you have an actor-mixer with 3 child sounds, A, B and C. If you set the actor-mixer's playback limit to "2", and you override sound A's playback limit and set it to "2", here's how playing instances are limited: at any given time, you cannot have more than 2 playing instances of B and C, and you cannot have more than 2 playing instances of A. Thus, you may actually have 4 playing instances under the actor-mixer (2 'A's and 2 'B's or 2 'C's, or 2 'A's and 1 'B' and 1 'C'), even though you set the limit to "2"!

In other words, playback limits apply to all sounds below the point where they are defined, except for subtrees for which playback limit was overriden.

The same considerations apply to the interactive music hierarchy, and to the master-mixer hierarchy.




Article Details

Last Updated
25th o February, 2010

Would you like to...

Print this page Print this page

Email this page Email this page

Post a comment Post a comment

Subscribe me

Add to favorites Add to favorites

Remove Highlighting Remove Highlighting

Edit this Article

Quick Edit

Export to PDF

User Opinions (0 votes)

No users have voted.

How would you rate this answer?



Thank you for rating this answer.

Related Articles

No related articles were found.

Attachments

No attachments were found.

Continue