Audiokinetic Wwise Knowledge Base

Known issue: Reparenting nodes in Wwise application then reconnecting Wwise to a game will cause the game to be unstable.

This is an authoring tool issue only.

 Connecting Wwise authoring to a game and doing one of the following operations can cause instability:

- Modifying the Override bus parent parameter using the ListView or the Milti-Edit while connected to the game.

- Modify the Override priority settings in teh advanced settings using the ListView or the Milti-Edit while connected to the game.

- Reparent audio nodes and reconnect on the game.

It may not result in a crash or any visible problems but the engine may be in an unstable/unpredictable state. The most commonly encountered symptom is an assert in debug when terminating the sound engine detecting small memory leaks.




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Last Updated
28th o March, 2011

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