This is an authoring tool issue only.
Connecting Wwise authoring to a game and doing one of the following operations can cause instability:
- Modifying the Override bus parent parameter using the ListView or the Milti-Edit while connected to the game.
- Modify the Override priority settings in teh advanced settings using the ListView or the Milti-Edit while connected to the game.
- Reparent audio nodes and reconnect on the game.
It may not result in a crash or any visible problems but the engine may be in an unstable/unpredictable state. The most commonly encountered symptom is an assert in debug when terminating the sound engine detecting small memory leaks.