Audiokinetic Wwise Knowledge Base

Tip: Ignoring Sound Objects Per Language

This article describes a way to ignore certain audio objects for a specific language without having to create dummy wav files. This workaround involves using the platform exclusion feature in Wwise to do language exclusion.

Ignoring Sound Objects Per Language


First of all, let's make sure that the "Use reference language as stand-in" box is not checked in the Language Manager window (Shift-J). This will prevent you from having the sound play English files (if English is the reference language) when the sound engine doesn't find the right file in the non-English language.

Let's look at the voice sounds contained within one of your random containers. If you double-click such a voice object in Wwise, the Contents Editor window will list the files used for each language.

Uncheck the "PF" box next to the languages that don't have an assigned WAV file. If you then change the active language to one of these languages, you will notice in the Project Explorer that the voice object has been grayed out, indicating that it will not be used on that platform (the object will also appear grayed out in the parent random container's list).

Using this approach, you are in fact hiding precise language-specific sound objects, per platform. Please note that you have to do this on each platform.




Article Details

Last Updated
16th o February, 2010

Would you like to...

Print this page Print this page

Email this page Email this page

Post a comment Post a comment

Subscribe me

Add to favorites Add to favorites

Remove Highlighting Remove Highlighting

Edit this Article

Quick Edit

Export to PDF

User Opinions (2 votes)

100% thumbs up 0% thumbs down

How would you rate this answer?



Thank you for rating this answer.

Related Articles

No related articles were found.

Attachments

No attachments were found.

Continue