Audiokinetic Wwise Knowledge Base

"Enable Bypass" and "Disable Bypass" actions explained

Bypass Effect Properties

In the Wwise authoring application, there are bypass checkboxes for every effect on every Wwise object. These check boxes represent the initial state of the bypass when loading a bank containing the associated Wwise object from a bank.

  • Note that connecting Wwise to a game will reset the bypass states to the default ones if the items are being edited or if the bypasses are on busses.


Bypass Effect Actions

There are two types of bypassing: effect specific bypass flags and bypass all flag. You may choose the type you want in the Enable (or Disable) Bypass Effect action's properties. Now, you need to be aware that "Bypass All" and "Bypass <Specific Effect>" are two distinct properties, and that they are additive. Effects are bypassed as soon as one of these internal flags is set. In other words, if you execute an Enable Bypass <Effect 1> action, you cannot disable it using a "Disable Bypass All> action.

 




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Last Updated
17th o February, 2010

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