Audiokinetic Wwise Knowledge Base

When should a game implement AK::StreamMgr::IAkIOHookBlocking::Write() (or AK::StreamMgr::IAkIOHookDeferred::Write())?

AK::StreamMgr::IAkIOHookBlocking|Deferred::Write() is needed by the default stream manager's implementation of AK::IAkStdStream::Write(). You need to implement it only if you use this service, or if you use AK::SoundEngine::StartOutputCapture() (because this feature uses AK::IAkStdStream::Write()). Otherwise, you don't need to implement this method because it is never called.


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Last Updated
17th o February, 2010

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