Audiokinetic Wwise Knowledge Base

Differences Between Importing and Replacing .wav Files

When importing audio files into Wwise, you can do any one of the following:

  • Import new audio files
  • Replace existing audio files
  • Import localized versions of audio files

By default, Wwise creates a new Sound object each time you import an audio file. However, there will be times when you don’t want a new Sound to be created. The sections below describe each of the different import scenarios.


Importing New Audio Files

To import new audio files with corresponding Sounds, you can do one of the following:

  • Drag the .wav files from the Windows Explorer into Wwise.
  • Open the Audio File Importer and select Create new objects as the import mode.

Replacing Existing Audio Files

To replace audio files that already exist in Wwise, you can do one of the following:

  • Press Alt and then drag the files from the Windows Explorer into Wwise.
  • Open the Audio File Importer and select “Replace audio files” as the import mode. (See screenshot below)









Replacing Audio Files and Creating New Sound Objects

In some cases, you may want to replace existing audio files and create new Sound objects. To do so, use the following procedure:

  1. Drag the .wav files from the Windows Explorer into Wwise.
  2. In the Audio File Importer, click Import. Since you will be replacing existing audio files, the Import Conflict Manager is displayed. (see screenshot below)
  3. In the Operation column, select Replace. The audio file will be replaced with the new file and a new Sound object will be created in the Project Explorer.


Importing Localized Versions of Audio Files

In Wwise, Sound objects can contain all the localized versions of the same voice over or character dialog. When you import language versions, the audio file is imported into Wwise and a new audio source is created within the existing Sound object. To import language versions, you can do the following:

  1. Drag the .wav file from the Windows Explorer into Wwise.
  2. In the Audio File Importer, select Localize languages as the Import mode.
  3. From the Destination language list, select the language of the audio file.
  4. Click Import. The audio file is imported into Wwise and a new audio source is created within the existing Sound object.



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Last Updated
4th o March, 2008

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