Audiokinetic Wwise Knowledge Base

Source vs Voice Starvation

"Source" (I/O) starvation occurs because the I/O throughput could not meet the requirements of the sound engine for a specific streaming sound. "Voice" (CPU) starvation occurs because the sound engine did not have time to refill the output (sink) buffer. This generally occurs when CPU usage is near 100%, or if the audio thread gets preempted by other high priority threads.


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Last Updated
26th o March, 2008

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