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	<title>Audiokinetic Wwise Knowledge Base - Most Popular Articles</title>
	<link>http://kb.gowwise.com</link>
	<description />
	<language>en-us</language>
	<copyright>http://kb.gowwise.com</copyright>
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	<webMaster>support@audiokinetic.com</webMaster>
	<lastBuildDate>Sun, 20 May 2012 00:09:46 EDT</lastBuildDate>
	<ttl>20</ttl>
	<item>
		<guid>http://kb.gowwise.com/questions/165/</guid>
		<title>Latency between posting an event and actual sound playback</title>
		<link>http://kb.gowwise.com/questions/165/</link>
		<description>
Here&#039;s how we can estimate the latency between the time an event is posted and the time audio data starts being played back by the console.
From the game thread, you call the SDK function PostEve ...</description>
		<author>AK Benoit Beauchemin</author>
		<pubDate>Thu, 02 Dec 2010 19:48:18 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/173/</guid>
		<title>How can I play sounds with LFE in Wwise?</title>
		<link>http://kb.gowwise.com/questions/173/</link>
		<description>

Wwise can import media files with up to 6 different audio channels, ranging from 0.1 to 5.1. The 0.1 or LFE channel is a totally independent channel that must be imported into Wwise as a x.1 m ...</description>
		<author>AK Alexandre Lessard</author>
		<pubDate>Mon, 22 Feb 2010 20:41:53 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/62/</guid>
		<title>Compressor / Expander / Peak limiter overview</title>
		<link>http://kb.gowwise.com/questions/62/</link>
		<description>Dynamics processing plug-ins provided with Wwise include:

  Wwise Compressor 
  Wwise Expander
  Wwise Peak Limiter                     
This document provides a quick overview of the behavi ...</description>
		<author>AK Francois Thibault</author>
		<pubDate>Fri, 11 Apr 2008 11:39:01 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/193/</guid>
		<title>Tips to reduce memory usage</title>
		<link>http://kb.gowwise.com/questions/193/</link>
		<description>Lower Engine Pool Memory:The memory in this pool is used to play sounds.  It contains buffers to decompress, apply effects and mix the audio sources.  It is directly influenced by the number of so ...</description>
		<author>AK Mathieu Jean</author>
		<pubDate>Thu, 01 Dec 2011 13:58:44 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/45/</guid>
		<title>Creating Doppler effects with Wwise</title>
		<link>http://kb.gowwise.com/questions/45/</link>
		<description>
Creating Doppler effects with Wwise There is currently no built-in Doppler effect in Wwise. You can however create Doppler type effects by applying RTPC (Real Time Parameter Control) to the pitc ...</description>
		<author>AK Audiokinetic Admin </author>
		<pubDate>Wed, 28 May 2008 19:21:39 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/51/</guid>
		<title>How do I simulate a sound that is not a point sound source?</title>
		<link>http://kb.gowwise.com/questions/51/</link>
		<description>
The situation of a circular area or volumetric sound:
First, In the attenuation settings, you can set a curve for spreading sound amongst speakers based on distance.
Go in the attenuation view ...</description>
		<author>AK Alexandre Lessard</author>
		<pubDate>Thu, 25 Feb 2010 21:08:55 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/152/</guid>
		<title>Determining an Appropriate Size for Your Memory Pools</title>
		<link>http://kb.gowwise.com/questions/152/</link>
		<description>
The default size of the internal memory pools of the sound engine are very large only to ensure that anyone who tries the sound engine for the first time has enough resources to run their worst-c ...</description>
		<author>AK James Duff</author>
		<pubDate>Tue, 17 Mar 2009 16:36:25 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/64/</guid>
		<title>Wwise Vorbis Audio Format Overview</title>
		<link>http://kb.gowwise.com/questions/64/</link>
		<description>This document provides a quick overview of the Vorbis Wwise conversion plug-in, the signification of encoding parameters, general remarks on decoding support, etc. 
Vorbis conversion plug-in
Ove ...</description>
		<author>AK Francois Thibault</author>
		<pubDate>Wed, 17 Feb 2010 15:53:28 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/19/</guid>
		<title>Creating an Attack-Sustain-Release Effect</title>
		<link>http://kb.gowwise.com/questions/19/</link>
		<description>
Scenario
Imagine a weapon that has two elements: 

An individual fire sound for every shot fired (several a second), and 
A barrel “spin up”, “spin loop”, and “spin down” sound. 
Triggering ...</description>
		<author>AK Audiokinetic Admin </author>
		<pubDate>Fri, 27 Jun 2008 15:35:30 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/239/</guid>
		<title>Common errors reported in the Capture Log</title>
		<link>http://kb.gowwise.com/questions/239/</link>
		<description>This list contains the most frequent errors seen in the Capture Log when profiling a game with Wwise.  If your error is not in the list, please contact Audiokinetic support.
When contacting suppor ...</description>
		<author>AK Mathieu Jean</author>
		<pubDate>Wed, 04 Jan 2012 14:15:03 GMT</pubDate>
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