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	<title>Audiokinetic Wwise Knowledge Base - Recent Entries</title>
	<link>http://kb.gowwise.com</link>
	<description />
	<language>en-us</language>
	<copyright>http://kb.gowwise.com</copyright>
	<generator>ActiveKB NX</generator>
	<webMaster>support@audiokinetic.com</webMaster>
	<lastBuildDate>Thu, 09 Sep 2010 07:37:28 CDT</lastBuildDate>
	<ttl>20</ttl>
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		<guid>http://kb.gowwise.com/questions/228/</guid>
		<title>I stop hearing interactive music when I unload its bank, but it restarts playing by itself when I reload it</title>
		<link>http://kb.gowwise.com/questions/228/</link>
		<description>This is because high-level logical instances of interactive music are not stopped when unloading banks. You stop hearing music simply because this logical instance fails to start playback of segme ...</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Mon, 02 Aug 2010 15:06:55 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/117/</guid>
		<title>Can you describe the behavior if I unload a bank while an event is still playing?</title>
		<link>http://kb.gowwise.com/questions/117/</link>
		<description>
Objects in the Wwise sound engine are ref-counted:

Soundbanks hold a reference to all their events, sound structures and media. 
Playing sounds hold a reference to their sound structure, and ...</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Mon, 02 Aug 2010 15:00:10 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/220/</guid>
		<title>Limitation: Unexpected behavior with &quot;From Beginning&quot; and &quot;Resume&quot; virtual voices when used with crossfade transitions</title>
		<link>http://kb.gowwise.com/questions/220/</link>
		<description>
Voices may become virtual when their volume goes under threshold. For any given sound, the volume that is compared against the threshold is the real effective volume of all its audio channels, re ...</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Tue, 20 Jul 2010 15:14:11 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/227/</guid>
		<title>Downloadable Content Overview</title>
		<link>http://kb.gowwise.com/questions/227/</link>
		<description>GlossaryMain Release: The initial release of the Game, without DLC.DLC: Downloadable content, released after the main release.Package: A package in the Wwise File PackagerSoundBank: a soundbank in ...</description>
		<author>AK Bernard Rodrigue</author>
		<pubDate>Tue, 01 Jun 2010 12:54:02 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/224/</guid>
		<title>Understanding “Offset Priority at Max Distance”</title>
		<link>http://kb.gowwise.com/questions/224/</link>
		<description>In most cases, sounds 
that are farther from the listener are less important to play than sounds that 
are closer to it. In situations where a lot of sounds are triggered by the game, 
using th ...</description>
		<author>AK Simon Ashby</author>
		<pubDate>Tue, 18 May 2010 20:06:54 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/223/</guid>
		<title>How to set relative offset in the Multi Editor</title>
		<link>http://kb.gowwise.com/questions/223/</link>
		<description>For example, let’s say that you want to lower the volume by 3dB for a group of objects that all have different volumes; you simply have to input “3-” as the volume value in the Multi Editor and al ...</description>
		<author>AK Simon Ashby</author>
		<pubDate>Tue, 18 May 2010 19:53:04 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/222/</guid>
		<title>Compiling Wwise sample projects: Known issue when building Wii projects: Path too long.</title>
		<link>http://kb.gowwise.com/questions/222/</link>
		<description>
Some sample projects may refuse to build properly on the Wii complaining about missing files which are in fact present or the compiler will exit without error message. It will occur if the insta ...</description>
		<author>AK Alexandre Lessard</author>
		<pubDate>Tue, 04 May 2010 17:07:18 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/221/</guid>
		<title>Compiling Wwise sample projects: Known issue: Path too long.</title>
		<link>http://kb.gowwise.com/questions/221/</link>
		<description>Some sample projects may refuse to build properly on the PS3 complaining about missing files which are in fact present. It will occur if the installation path of Wwise or the emplacement of the sa ...</description>
		<author>AK Alexandre Lessard</author>
		<pubDate>Tue, 04 May 2010 17:05:56 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/25/</guid>
		<title>Limitations and Restrictions with Crossfade Transitions</title>
		<link>http://kb.gowwise.com/questions/25/</link>
		<description>The following list gives you some additional information, requirements, and limitations that you should be aware of before using the crossfade transition within a random or sequence container: 
T ...</description>
		<author>AK Audiokinetic Admin </author>
		<pubDate>Thu, 29 Apr 2010 16:02:49 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/219/</guid>
		<title>Since I upgraded to Wwise 2010.1, I get the following assert: !&quot;IO error&quot; in AkBankReader.cpp.</title>
		<link>http://kb.gowwise.com/questions/219/</link>
		<description>
This may be due to the fact that you did not upgrade your in-game version of the low-level I/O hook. You need to get the new sample (AkDefaultIOHookBlocking or AkDefaultIOHookDeferred) from $WWI ...</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Wed, 28 Apr 2010 21:35:07 GMT</pubDate>
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