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	<title>Audiokinetic Wwise Knowledge Base - Win32</title>
	<link>http://kb.gowwise.com</link>
	<description />
	<language>en-us</language>
	<copyright>http://kb.gowwise.com</copyright>
	<generator>ActiveKB NX</generator>
	<webMaster>support@audiokinetic.com</webMaster>
	<lastBuildDate>Thu, 09 Sep 2010 07:32:24 CDT</lastBuildDate>
	<ttl>20</ttl>
	<item>
		<guid>http://kb.gowwise.com/questions/215/</guid>
		<title>Performing unbuffered I/O on Windows</title>
		<link>http://kb.gowwise.com/questions/215/</link>
		<description>
The CAkDefaultIOHookDeferred low-level I/O hook sample (located in WWISESDK/samples/SoundEngine/Windows/) opens files with FILE_FLAG_NO_BUFFERING and FILE_FLAG_OVERLAPPED flags. These flags, com ...</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Thu, 04 Mar 2010 17:02:12 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/214/</guid>
		<title>Do I really need to call ::VirtualAlloc() in my implementation of AK::VirtualAllocHook()?</title>
		<link>http://kb.gowwise.com/questions/214/</link>
		<description>
Allocation hooks are called by the Wwise Memory Manager whenever it creates a pool. You need to implement all of them for a given platform (see the SDK documentation: Sound Engine Integration Wa ...</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Thu, 04 Mar 2010 16:59:09 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/212/</guid>
		<title>Audio frame size on Windows</title>
		<link>http://kb.gowwise.com/questions/212/</link>
		<description>On Windows and on the Mac, in normal quality mode (AkSoundQuality::AkSoundQuality_High), the audio frame size is 1024 samples at 48 KHz, which corresponds to about 21.3 milliseconds. In reduced qu ...</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Thu, 25 Feb 2010 23:16:54 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/170/</guid>
		<title>Why changing the focus while initializing the sound engine can make the sound engine to be silent?</title>
		<link>http://kb.gowwise.com/questions/170/</link>
		<description>
(PC only)
When initializing the sound engine, the game must provide a valid HWND to the initialization of the sound engine in the AkPlatformInitSettings.
If you are using AK::SoundEngine::GetD ...</description>
		<author>AK Alexandre Lessard</author>
		<pubDate>Tue, 23 Feb 2010 14:26:47 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/161/</guid>
		<title>Voice Volume: Can different PC soundcards affect my mix? </title>
		<link>http://kb.gowwise.com/questions/161/</link>
		<description>

On PC, the Wwise Sound Engine
does all the voice mixing in software, with our own custom code, and only
outputs a single stereo or 5.1 channel voice to DirectSound. It is therefore
highly u ...</description>
		<author>AK Simon Ashby</author>
		<pubDate>Fri, 04 Jul 2008 02:04:13 GMT</pubDate>
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