<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
	<title>Audiokinetic Wwise Knowledge Base - SoundFrame</title>
	<link>http://kb.gowwise.com</link>
	<description />
	<language>en-us</language>
	<copyright>http://kb.gowwise.com</copyright>
	<generator>ActiveKB NX</generator>
	<webMaster>support@audiokinetic.com</webMaster>
	<lastBuildDate>Mon, 06 Sep 2010 08:39:10 CDT</lastBuildDate>
	<ttl>20</ttl>
	<item>
		<guid>http://kb.gowwise.com/questions/113/</guid>
		<title>Is there a way in Wwise to retrieve a list of available states, RTPC’s, events, etc?</title>
		<link>http://kb.gowwise.com/questions/113/</link>
		<description>
Beyond querying SoundFrame connected directly to Wwise, you would need to parse generated text and .BNK files to retrieve this information.</description>
		<author>AK Jacques Deveau</author>
		<pubDate>Fri, 28 Mar 2008 19:38:58 GMT</pubDate>
	</item>
	<item>
		<guid>http://kb.gowwise.com/questions/104/</guid>
		<title>Calling Create() on the SoundFrame and registering game objects right after does not work</title>
		<link>http://kb.gowwise.com/questions/104/</link>
		<description>You need to wait for IClient::OnConnect() to be called back. Only then is the SoundFrame ready to register game objects and post events.</description>
		<author>AK Xavier Buffoni</author>
		<pubDate>Wed, 26 Mar 2008 19:38:13 GMT</pubDate>
	</item>
	</channel>
</rss>
