Audiokinetic Wwise Knowledge Base

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There were 7 articles found for your query: 

  1. Compressor / Expander / Peak limiter overviewCompressor / Expander / Peak limiter overview
    Dynamics processing plug-ins provided with Wwise include: Wwise Compressor Wwise Expander Wwise Peak Limiter This document provides a quick overview of the behav...
  2. Wwise Vorbis Audio Format OverviewWwise Vorbis Audio Format Overview
    This document provides a quick overview of the Vorbis Wwise conversion plug-in, the signification of encoding parameters, general remarks on decoding support, etc. Vorbis conversion plug-in Overvi...
  3. Importing large number of files in WwiseImporting large number of files in Wwise
    Wwise provides some tools to enhance the workflow to import large amounts of assets and easily create many simple audio structures in the editor. A typical proposed workflow could go as follows: - Us...
  4. Source starvation and voice starvation explainedSource starvation and voice starvation explained
    Source starvation means that somehow the input stream starves probably because the throughput obtained from the stream manager is insufficient for some reason (e.g. due to long seek times on DVD et...
  5. Can Wwise automatically determine the size, shape and enclosure of a room and set the reverb accordingly?Can Wwise automatically determine the size, shape and enclosure of a room and set the reverb accordingly?
    No. The game has to feed the sound engine with the parameters to be applied based on the geometry of rooms.
  6. Differences between targets for AK static librariesDifferences between targets for AK static libraries
    All of the static libraries shipped by Audiokinetic are built using the following attirubutes: Debug librairies : Monitoring and profiling available, no optimizations Profile libraries : Monitorin...
  7. PS3 -- What is done on PPU and what is done on SPU ?PS3 -- What is done on PPU and what is done on SPU ?
    In general, all the digital signal processing performed by the sound engine is done on SPU. This includes: - Audio samples format conversion - Sample rate conversion - Pitch shifting - Lowpass filteri...