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There were 31 articles found for your query:  (Page 1 of 2)      Prev | 1 | 2 | Next

  1. How do I simulate a sound that is not a point sound source?How do I simulate a sound that is not a point sound source?
    ...rally, you will use less spreading for point emitter source.) Now you have a graph for this sound allowing to set spread parameter according to distance from sound. When you are in a distance that...
  2. Stream Manager Device MemoryStream Manager Device Memory
    ...only Stream Manager pool. The latter is used for the Stream Manager's small objects that need to be allocated at run-time: device objects, stream objects, I/O request structures. It is typically very ...
  3. Is it Ok to have multiple versions of Wwise on the same computer?Is it Ok to have multiple versions of Wwise on the same computer?
    Yes, you can install multiple versions of Wwise and the Wwise SDK on the same computer. This allows working on different projects that use different versions of Wwise. It is also useful when you wa...
  4. What VOIP functionality does Wwise support?What VOIP functionality does Wwise support?
    ... best bet here is to take a look at an SDK Source Plug-in sample called "Audio Input". This plug-in allows you to use audio from an external source, for example a network stream, or a microphone conne...
  5. Should I be concerned about memory fragmentation when using Wwise?Should I be concerned about memory fragmentation when using Wwise?
    ..., or in a user-defined pool, giving you great control on memory management of audio data.The memory allocator used by the Wwise sound engine is extremely efficient in regard to fragmentation. Normally...
  6. Is it possible to substitute Wwise's memory manager with our different technology, but still use user functions such as malloc() and free() ?If so, what are the steps to do so?Is it possible to substitute Wwise's memory manager with our different technology, but still use user functions such as malloc() and free() ?If so, what are the steps to do so?
    ...llocHook() and FreeHook() external functions. In the Integration Demo, these functions simply call malloc() and free(). The Wwise Memory Manager allocates memory when it creates pools, by calling thes...
  7. Do all requests immediately get added to a queue, with all background processing occurring in a separate thread?Do all requests immediately get added to a queue, with all background processing occurring in a separate thread?
    ...message queue is full and there is no available memory. You can set parameters to decide the maxmum allocated memory for this queue in the initialization settings of the sound engine. If the queue get...
  8. Importing large number of files in WwiseImporting large number of files in Wwise
    ...ate the XML file generated. Looking at the .WWU files saved by Wwise with simple projects will also allow you to see how information should be organized. The schema version is present in all .WWU file...
  9. Can I control the volume of a bus in code? (for example to set the volume of Music, Speech, etc)Can I control the volume of a bus in code? (for example to set the volume of Music, Speech, etc)
    The Wwise API doesn`t allow you to control the volume (or other properties) of busses, containers, sounds, etc. directly. Instead, you can use the RTPC system to control those properties in the code. ...
  10. Determining an Appropriate Size for Your Memory PoolsDetermining an Appropriate Size for Your Memory Pools
    ...ings structure) Note: If you use the sample code to integrate the streaming manager, 8 MB are also allocated for the streaming buffers (Stream I/O). The two default memory pools have different uses....
  11. Interactive Music Streaming Look-Ahead Time and PrefetchingInteractive Music Streaming Look-Ahead Time and Prefetching
    ...rolled; it solely depends on disk speed bandwidth. In the music engine, streaming sources are not allowed to have such an implicit latency. Music transitions are scheduled sample-accurately, so stre...
  12. Understanding the Interactive Music EngineUnderstanding the Interactive Music Engine
    ...ment is too close from its end and the timing constraints of the stinger do not allow it, if a "Next Custom Cue" policy is selected and no custom cue could be found after the cursor, or simply if an "...
  13. Migrating your Low-Level I/O to Wwise 2008.4 from earlier versionsMigrating your Low-Level I/O to Wwise 2008.4 from earlier versions
    ... must always specify the position with asynchronous reads (IAkIOHookDeferred). - The new interface allows you to defer file opening. In order to have your implementation work like before, be sure to s...
  14. Using a Game Object poolUsing a Game Object pool
    ...o your pool, you should call UnregisterGameObj to clear the memory and then RegisterGameObj to re-allocate the base object. Given that your code should already handle a failure of game object allocat...
  15. Optimizing CPU and memory usage per PlatformOptimizing CPU and memory usage per Platform
    ...Limit Sound Instances feature. You can unlink the “Limit Sound Instances” functionality to allow more or less sounds to play on different platforms. You can also unlink Effects to apply a diff...
  16. Limitations and Restrictions with Crossfade TransitionsLimitations and Restrictions with Crossfade Transitions
    ...ion to audio file length When cross-fading from Sound A to Sound B, the maximum crossfade time allowed by the sound engine is half the length of audio file A. In cases where the crossfade time is...
  17. Creating Doppler effects with WwiseCreating Doppler effects with Wwise
    ... The pitch node used in the Wwise Sound Engine pipeline has been highly optimized for re-sampling, allowing for playback to be sped up or slowed down in real time. This is by far the least CPU intens...
  18. Playing an audio object at a specific RTPC range or valuePlaying an audio object at a specific RTPC range or value
    ...ch Container The Switch Container’s Play Mode needs to be set to “Continuous”. This will allow the looping sound to play continuously after the Switch Container has been triggered. Using d...
  19. Create repetitive sounds (like machine gun fire)Create repetitive sounds (like machine gun fire)
    ...e Machine Gun Sequence Container to stop triggering new machine gun sounds, allowing the currently playing sounds to finish playing. Note that there is no fade out time property option available for t...
  20. Compressor / Expander / Peak limiter overviewCompressor / Expander / Peak limiter overview
    ...he threshold by large values for transient signals. To prevent this condition, a look-ahead time is allowed on the peak limiter to ensure that the attack time will have reached its target value before...
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