Why can't I see the source control plug-in (Perforce, Subversion...) I need in the Project Settings dialog?
... must have a compatible version of the Subversion command-line tools installed, and Subversion's "bi...
Batch processing using the SoundSeed Impact Modeler
...t of time in creating models. For these cases, a command line batch modeling tool (SoundSeedImpact_...
Thread safety and the sound engine API's functions and callback notifications
Whenever you call a function on the sound engine's API, you actually push a command into a queue. Even AK::SoundEngine::RenderAudio() simply pushes a message "process previous commands" into the queue...
Is it Ok to have multiple versions of Wwise on the same computer?
...e environment variable to the appropriate path before building the game.
Set the variable in a command prompt before launching the build script/tool.
This way you can have different game builds u...
Should I be concerned about memory fragmentation when using Wwise?
...ructures' metadata (Default pool), which consist of relatively small objects, and for the audio pipelines (Lower Engine Default pool), which are made of bigger blocks that all get freed when the audio...
Common errors reported in the Capture Log
... in the Capture Log have a relationship with previous notifications. To find them, select the error line and follow the "blue dots". It might give you more context about the error.
Bank Load Failed ...
Since I upgraded to Wwise 2010.1, I get the following crash: DVDRead(): length must be multiple of 32 byte in "dvdfs.c" on line 908.
This is probably due to the fact that you did not upgrade your in-game version of the low-level I/O hook. You need to get the new sample (AkDefaultIOHookBlocking or AkDefaultIOHookDeferred) from $W...