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Search Results for "prepare"

There were 6 articles found for your query: 

  1. Unpreparing an event asynchronously and then re-preparing the same event before it finishes the unprepareUnpreparing an event asynchronously and then re-preparing the same event before it finishes the unprepare
    What happens if you unprepare an event asynchronously and then call prepare event on it (synchronously or asynchronously) before it finishes unpreparing? All of the prepare/unprepare requests are ...
  2. Is event preparing/unpreparing (AK::SoundEngine::PrepareEvent()) ref-counted?Is event preparing/unpreparing (AK::SoundEngine::PrepareEvent()) ref-counted?
    Yes, AK::SoundEngine::PrepareEvent() keeps a ref count of prepared events. This means that if AK::SoundEngine::PrepareEvent() has been called 3 times to prepare a given event, it must be called 3 t...
  3. How do LoadBank()/UnloadBank() and PrepareEvent() work together?How do LoadBank()/UnloadBank() and PrepareEvent() work together?
    ...ngine::PrepareEvent() works differently. After loading a SoundBank that contains Events, you can "prepare" these events. This will "find" the audio structures and audio data in the various soundbanks ...
  4. Understanding the Interactive Music EngineUnderstanding the Interactive Music Engine
    ...ent is scheduled, low-level commands to open and read wave files are executed in order to prepare the audio data. Refer to Interactive Music Streaming Look-Ahead Time and Prefetching for more detai...
  5. How to avoid duplication of source files when a sound exists in multiple soundbanksHow to avoid duplication of source files when a sound exists in multiple soundbanks
    The soundbank system in Wwise lets you do this by storing source files in a separate soundbank. For example, let's say you have the following sounds in Wwise: Sound A Sound B Sound C A...
  6. When the game must choose between multiple variants of a sound (for example footsteps on different ground materials), should I create separate events or a single event with switches?When the game must choose between multiple variants of a sound (for example footsteps on different ground materials), should I create separate events or a single event with switches?
    ...re than one switch (for example if some sounds are reused for several gun types), you might want to prepare new switches with PrepareGameSyncs() before unpreparing other switches, so sounds that are s...