Audiokinetic Wwise Knowledge Base

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Search Results for "rtpc"

There were 16 articles found for your query: 

  1. Is there a way to get the duration of an event before or while playing it?Is there a way to get the duration of an event before or while playing it?
    Technically, you cannot get the duration of an "event". The duration of an event will be based on multiple factors and those factors may change during the process of the event. For example, an even...
  2. I set an RTPC on a Bus and the RTPC seems to be ignored, why?I set an RTPC on a Bus and the RTPC seems to be ignored, why?
    The most common mistake concerning this is to forget that the bus will ignore any RTPC that is set for a specific game object. Make sure that no game object was specified when passing the RTPC to...
  3. Is any extra detail debug info available for a failed postevent (eg failed unknown event, failed out of memory, failed media not loaded etc) ?Is any extra detail debug info available for a failed postevent (eg failed unknown event, failed out of memory, failed media not loaded etc) ?
    The function PostEvent( ... ) will return AK_INVALID_PLAYING_ID in case of an error. When you are receiving AK_INVALID_PLAYING_ID, it means that the post event request was not successful, and it wa...
  4. Can I control the volume of a bus in code? (for example to set the volume of Music, Speech, etc)Can I control the volume of a bus in code? (for example to set the volume of Music, Speech, etc)
    The Wwise API doesn`t allow you to control the volume (or other properties) of busses, containers, sounds, etc. directly. Instead, you can use the RTPC system to control those properties in the code. ...
  5. Interleaved Streaming in Interactive MusicInterleaved Streaming in Interactive Music
    Wwise does not provide any mechanism to interleave streams in order to reduce seeking time on disk, so you may quickly run out of I/O bandwidth if you use several streamed tracks in the same segmen...
  6. Using a Game Object poolUsing a Game Object pool
    Using a game object pool seems to be a good idea at first glance. You would reserve a fixed amount of object at startup thus fixing the amount of memory used by those objects. It would ensure that y...
  7. Advanced settings: usage and dynamic mixing techniquesAdvanced settings: usage and dynamic mixing techniques
    Overview Sound structures' advanced settings are specified in the "Advanced Settings" tab of the object property editor. They are used to limit the number of sounds playing at the same time, and ...
  8. Creating a Temporary Loss of Hearing EffectCreating a Temporary Loss of Hearing Effect
    Scenario Let's say you are creating a first-person shooter game where the player experiences a temporary loss of hearing when a flash-bang grenade goes off nearby. How can I temporarily affect all...
  9. Limitations and Restrictions with Crossfade TransitionsLimitations and Restrictions with Crossfade Transitions
    The following list gives you some additional information, requirements, and limitations that you should be aware of before using the crossfade transition within a random or sequence container: Two ...
  10. Troubleshooting: Why Positioning Properties can't be Mapped using RTPCs?Troubleshooting: Why Positioning Properties can't be Mapped using RTPCs?
    There are a few reasons why you might not be able to use an RTPC to map positioning properties to specific game parameters. Here are some things you might want to check: Your Wwise object's posit...
  11. Creating Doppler effects with WwiseCreating Doppler effects with Wwise
    Creating Doppler effects with Wwise There is currently no built-in Doppler effect in Wwise. You can however create Doppler type effects by applying RTPC (Real Time Parameter Control) to the pitch ...
  12. Playing an audio object at a specific RTPC range or valuePlaying an audio object at a specific RTPC range or value
    This assumes you have read the following article: Controlling audio content using RTPC's By modifying the above example slightly, a Wwise object can be played when a specific RTPC value or rang...
  13. Controlling audio content using RTPC'sControlling audio content using RTPC's
    This article explains how Real-time Parameter Controls can be used to determine what audio elements are played by a container in your Wwise project. For the purposes of this article, we will use a...
  14. Compressor / Expander / Peak limiter overviewCompressor / Expander / Peak limiter overview
    Dynamics processing plug-ins provided with Wwise include: Wwise Compressor Wwise Expander Wwise Peak Limiter This document provides a quick overview of the behav...
  15. Some views are cropped on Japanese systems (and possibly other languages as well): Fix available since Wwise 2008.4Some views are cropped on Japanese systems (and possibly other languages as well): Fix available since Wwise 2008.4
    Description of the Problem When using Wwise on Japanese Windows systems, and possibly other languages, the contents of some Wwise views is sized/positioned in such a way that part of the view is unav...
  16. SoundSeed Impact - Binding object properties using RTPC'sSoundSeed Impact - Binding object properties using RTPC's
    SoundSeed Impact uses a series of synthesis transformation parameters to create an unlimited number of sound variations from a single source sound. These parameters can be set by the Sound Designer or...