Audiokinetic Wwise Knowledge Base

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Search Results for "test"

There were 3 articles found for your query: 

  1. Using non-PCM sources with interactive musicUsing non-PCM sources with interactive music
    ...hown in the Segment Editor in Wwise. This can create short gaps between segments. You should always test your transitions (from one segment to another) when using compressed audio data. If needed, add...
  2. Kill Voice Option Doesn't Kill Continuous ContainerKill Voice Option Doesn't Kill Continuous Container
    ...t the container itself. When the current voice is killed, the next voice scheduled to play will be tested to see if its volume is below the threshold. It will continue to test each voice until it r...
  3. Granular synthesis using Wwise and SoundSeed ImpactGranular synthesis using Wwise and SoundSeed Impact
    ...ing tool, they are always streamed from disk, regardless of their "streaming" property. In order to test your design accurately, you need to generate a soundbank, load it in your game, connect to Wwis...